About / Offer

- Flash / ActionScript 3 / Flixel / Flex 3
- Creation of complete browser-based games
- Game design
- Level design
- Complete game-artwork
- Tile-sets
- Animations and sprites
- Playability-testing and optimisation / consulting

Special service:
- Advanced webdevelopment skills
- Artworks for music, optimized for blogs
- Online-marketing and PR

Write to screen@scnclr.de

Works and exhibitions

2009

- Pixelworks-exhibition at the Cologne Commons Lounge (as part of the Lange Nacht der Museen Cologne) [2009]
- Pixelworks-exhibition at the Journey to the end of the night, Aachen [2009]
- scnclr-X, casual game, flash/flex [2009]

Older

- Coverartwork for Boring Music Vol.V (RUBored / 12rec) [2008]
- BLD, genre-crossover study, gamemaker [2008, unreleased]
- The secret life of snowflakes, gamemaker [2007, Yoyogames winter competition]
- Smoove PSP, homebrew pixeleditor for the Sony PSP, lua [2006, online, was covered in the Sceen Magazine No.1]
- Le fonque vol, experimental music shooter for an art / research exhibition, flash [2005, exhibit and online]
- Andy Warhols factory, study art-game / self-written iso-pixelengine and pixelartwork, made during studies, C++ [2005]
- Perpetual Space Invaders, space-invaders gameplay study, flash [2004, unreleased]
- Organic Float Invaders, gameplay and weapon study, processing [2004, unreleased]

Background
SCNCLR is basically a freelancer, living in Cologne / Germany. I follow agile software development practises and prefer small file sizes.

SCNCLR is also a keyboard-instruction on the Commodore 16 Homecomputer that clears the screen.

This website basically stared as a research-project to figure out, what marvellous wonders you can do on only 16×16 pixels and three astounding main colors.

SCNCLR is also part of the Bonoboblogs.

scnclr.de is friendly hosted by node3000.com.

SCNCLR is a member of the FeD e.V. (Förderverein euregionale Digitalkultur).